AI Insights · Timothy · October 2021
Top Down Games Performance in Germany, Q3 2021
The top 5 top-down games in Germany during Q3 2021 saw varying trends in downloads, revenue, and active users. Insights from Sensor Tower highlight these dynamics across the unified platform.
Throughout the third quarter of 2021, the top 5 top-down games in Germany exhibited diverse performance metrics in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared:
Count Masters: Crowd Runner 3D from Freeplay LLC saw a notable decline in weekly downloads, starting from around 106K at the end of June to approximately 44K by the end of September. Weekly active users also showed a downward trend, decreasing from about 342K to 119K over the same period. Revenue for this game varied, peaking at $306 in the first week of August and ending the quarter at $201.
Pokémon UNITE from The Pokemon Company, which launched in late September, experienced a strong start with weekly downloads peaking at 579K in its first week and dropping to 161K by the end of the month. Its initial weekly revenue was impressive, starting at $104K and increasing to $115K. Active users remained relatively stable, hovering around 499K to 493K.
Fidget Trading 3D - Toy Collect by MagicLab experienced a sharp decline in weekly downloads, starting from 148K in the first week of July to just over 4K by the end of September. Active users followed a similar trend, decreasing from 140K to 21K over the quarter. Revenue data for this game was not provided.
Clash Royale by Supercell maintained a relatively steady level of weekly downloads, ranging from 60K in late June to around 37K by the end of September. Active users saw a slight decline, from approximately 3.07M to 2.74M. Revenue for this game fluctuated, reaching a high of $1.17M in early July and ending at $360K in the last week of September.
Soccer Superstar by Real Free Soccer showed a declining trend in weekly downloads, starting at around 89K in late June and dropping to 21K by the end of September. Active users also decreased, from 232K to 128K. Weekly revenue for this game remained relatively low, peaking at $335 in mid-July and ending at $189.
For more detailed insights and data on these top-down games and other apps, visit Sensor Tower.